"Rounds have been broken into day and night: hunters take actions during both, but Dracula can only act at night. Combat is now more streamlined and decisive. Rumor tokens give Dracula new ways to mislead hunters and extend the reach of his influence. The Count triumphs if he advances his influence track to thirteen; if the hunters can defeat him before that happens, they win the game."
"In this third edition of Fury of Dracula, the difference between day and night becomes an integral part of gameplay. Today’s preview explores how this essential rhythm affects not only combat, but movement, gathering supplies, and events, and how developer Frank Brooks worked to make the alternation of day and night more significant in the game than ever before."
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